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-----InitializingRenderer----execingragdoll.cfgfromdisk-----ClientInitialization----------ClientInitializationComplete-----TryingSMPacceleration......succeeded.-----RInit-----GettingDirect3D9interface...Pixelshaderversionis3.
题目详情
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory:0 msec.Using sum:0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 671 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures,0 on normal maps,and 3 on specular maps
Error:Could not load material "water_droplet".
Error:Could not load material "water_dynamic_spray".
Com_TouchMemory:0 msec.Using sum:0
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname:lyh-db9b944b21a
PC IP:192.168.0.100
end $init 1249 ms
--- Common Initialization Complete ---
Waited 1441 msec for asset 'loadscreen_mak' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 12 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 6 msec for asset 'loadscreen_see1' of type 'material'.
Waited 2 msec for asset 'loadscreen_see2' of type 'material'.
Waited 12 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 36 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory:G:\使命召唤5世界战争(硬盘版)@圣城家园@烟花寂寞\Call of Duty - World at War
Error:Unable to initialize punkbuster.Punkbuster is disabled
Huffman Took 4 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory:0 msec.Using sum:0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 671 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures,0 on normal maps,and 3 on specular maps
Error:Could not load material "water_droplet".
Error:Could not load material "water_dynamic_spray".
Com_TouchMemory:0 msec.Using sum:0
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname:lyh-db9b944b21a
PC IP:192.168.0.100
end $init 1249 ms
--- Common Initialization Complete ---
Waited 1441 msec for asset 'loadscreen_mak' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 12 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 6 msec for asset 'loadscreen_see1' of type 'material'.
Waited 2 msec for asset 'loadscreen_see2' of type 'material'.
Waited 12 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 36 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory:G:\使命召唤5世界战争(硬盘版)@圣城家园@烟花寂寞\Call of Duty - World at War
Error:Unable to initialize punkbuster.Punkbuster is disabled
Huffman Took 4 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
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