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英语翻译玩家发飙:Aight,we'veseenthepatchnotes,thehunterdiscussionhasofficiallygoneupinflames.Whilemygut-reflexreactionistogopostonthe1.5MWTHBLIZZthreads,i'mjustgonnaask.Somebody.Whatonearthisthelogicbehindthe
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英语翻译
玩家发飙:
Aight,we've seen the patch notes,the hunter discussion has officially gone up in flames.While my gut-reflex reaction is to go post on the 1.5M WTHBLIZZ threads,i'm just gonna ask.Somebody.What on earth is the logic behind these changes?I know you guys aren't idiots,because i've seen you at work over the course of the beta thus far.Why back up over all this positive work and empty out the cement truck over it?Things were good.Really good.Why the curb-stomp?Are you introducing something we missed?Is there a silver lining somewhere to balance against the giant yellow bat that is being slammed mercilessly against the face of unsuspecting beta testers?I'd appreciate -any- insight.Tell us the sky is not in fact falling.If you're reading this,and you feel simliarly,bump this around until we get somones attention
BLZ蓝贴回复:
The balance team did a sweep of the talents and made modifications they felt necessary to keep the talents and abilities in budget.We've since done a second pass of what they came up with (which you see in this build) and made further changes.Our latest changes are not in this build you have now.
Some of the changes will stay,some will be reverted,and some will be re-designed.Lock and Load was just too much burst with 3 charges,and the balance guys changed it to 1.We're going to up it to 2.Also going to make it have a chance to proc from Sting periodic ticks rather than the initial hit.
If you have feedback on specific changes please provide that.
玩家发飙:
Aight,we've seen the patch notes,the hunter discussion has officially gone up in flames.While my gut-reflex reaction is to go post on the 1.5M WTHBLIZZ threads,i'm just gonna ask.Somebody.What on earth is the logic behind these changes?I know you guys aren't idiots,because i've seen you at work over the course of the beta thus far.Why back up over all this positive work and empty out the cement truck over it?Things were good.Really good.Why the curb-stomp?Are you introducing something we missed?Is there a silver lining somewhere to balance against the giant yellow bat that is being slammed mercilessly against the face of unsuspecting beta testers?I'd appreciate -any- insight.Tell us the sky is not in fact falling.If you're reading this,and you feel simliarly,bump this around until we get somones attention
BLZ蓝贴回复:
The balance team did a sweep of the talents and made modifications they felt necessary to keep the talents and abilities in budget.We've since done a second pass of what they came up with (which you see in this build) and made further changes.Our latest changes are not in this build you have now.
Some of the changes will stay,some will be reverted,and some will be re-designed.Lock and Load was just too much burst with 3 charges,and the balance guys changed it to 1.We're going to up it to 2.Also going to make it have a chance to proc from Sting periodic ticks rather than the initial hit.
If you have feedback on specific changes please provide that.
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答案和解析
楼主应该先介绍一下背景嘛.这个估计是网友对魔兽世界版本升级的评论.不玩这个游戏的人大半是看不懂了.
译文:
好吧,我看过升级补丁的说明了.猎人职业的争论已经正式进入白热化.我关于英勇一击(译者:猎人职业技能)的意见反馈正准备去暴雪论坛发帖,正想问问谁呢.到底为什么要这样改(这些技能)?你们又不是傻子,自从beta版以来你们所做的工作我都看在眼里,为什么要推翻那些很好的做法还毁掉它呢?以前的游戏很好,真的很好.为什么加了curb-stomp 这一招? 是要给我们引进以前没见过的招数吗?黄色巨型蝙蝠在beta版里被玩家毫不留情地痛扁,把它们改强有什么意义吗?希望有人指点迷津.告诉我们情况没这么糟吧.要是你正在看我写的,也有同感,就把这些散发得越广越好直到有谁理我们了为止.
暴雪蓝帖回复:
平衡组重置了天赋,还修改了一些他们觉得必要的东西使天赋和能力在预期之内.我们又扫了一遍这些更改(你在这个版本中看到的)还做了一些进一步的更改.最新的更改还没有发布.
有一些更改会保留,另一些会被改回去,还有一些会重新设计.Lock and load 以前连3发太强了,平衡组把它改成了1次.我们将要把它再升到两次.而且,我们还要把它改成一定几率下造成持续伤害,而不是瞬时伤害.
如果你的发言指的是某些特定的更改,请说明.
译文:
好吧,我看过升级补丁的说明了.猎人职业的争论已经正式进入白热化.我关于英勇一击(译者:猎人职业技能)的意见反馈正准备去暴雪论坛发帖,正想问问谁呢.到底为什么要这样改(这些技能)?你们又不是傻子,自从beta版以来你们所做的工作我都看在眼里,为什么要推翻那些很好的做法还毁掉它呢?以前的游戏很好,真的很好.为什么加了curb-stomp 这一招? 是要给我们引进以前没见过的招数吗?黄色巨型蝙蝠在beta版里被玩家毫不留情地痛扁,把它们改强有什么意义吗?希望有人指点迷津.告诉我们情况没这么糟吧.要是你正在看我写的,也有同感,就把这些散发得越广越好直到有谁理我们了为止.
暴雪蓝帖回复:
平衡组重置了天赋,还修改了一些他们觉得必要的东西使天赋和能力在预期之内.我们又扫了一遍这些更改(你在这个版本中看到的)还做了一些进一步的更改.最新的更改还没有发布.
有一些更改会保留,另一些会被改回去,还有一些会重新设计.Lock and load 以前连3发太强了,平衡组把它改成了1次.我们将要把它再升到两次.而且,我们还要把它改成一定几率下造成持续伤害,而不是瞬时伤害.
如果你的发言指的是某些特定的更改,请说明.
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